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Exterminauts blends alien exploration with chaotic co-op shooter mechanics

By Tech Desk · 2026-09-09 · 3 min read
A red dirt plain with patches of alien flora and a distant abandoned space base structure
Illustration: Tradingbird

Behaviour Interactive’s upcoming title pairs the visual aesthetic of expansive space exploration with the frantic, team-based combat of modern hero shooters, aiming to turn pest control into a chaotic galactic spectacle.

Behaviour Interactive has revealed Exterminauts, a new cooperative shooter that blends the expansive, alien landscapes of space exploration games with the fast-paced, team-oriented combat of titles like Helldivers 2. The game casts players as employees of an extraplanetary pest control company, tasked with eliminating hordes of invasive creature outbreaks across distant worlds. While the premise is lighthearted and tongue-in-cheek, the core gameplay mechanics are grounded in precise aiming and resource management, creating a distinct hybrid experience that has generated significant interest ahead of its release on PC, PS5, and Xbox Series X/S.

According to a hands-on preview reported by GN technics/gaming (en-US), the session at Gamescom 2026 highlighted how the game balances individual skill with team dynamics. Players select from various character archetypes, each equipped with a standard weapon and a heavy, elemental-based attack that requires charging time. This design encourages tactical positioning, as heavy attacks can freeze or stun large groups of enemies, creating opportunities for teammates to complete objective-based tasks such as repairing infrastructure or securing data at abandoned space bases. The catch is that the game demands constant vigilance; resources are scarce, and the chaotic nature of the swarm enemies means that even a well-planned strategy can unravel quickly if the team fails to coordinate their fire.

Combat mechanics prioritize skill over luck

Unlike many multiplayer online shooters that rely on random loot drops to define player progression, Exterminauts uses a more direct system of resource replenishment. Players collect biological material from defeated enemies to recharge their special abilities, while ammunition and grenades are found in fixed stockpiles across the map. This creates a trade-off between aggressive engagement and survival, as players must decide whether to pursue high-value targets for ability fuel or secure the safety of a nearby ammo cache. The preview noted that this system can lead to friction among teammates, as the competitive nature of the 'Employee of the Shift' scoring system encourages players to hoard resources rather than share them, potentially undermining the cooperative spirit the game ostensibly promotes.

Visuals mimic alien frontier exploration

The game’s aesthetic draws clear inspiration from titles like No Man's Sky, featuring vast red dirt plains dotted with vibrant, bioluminescent alien flora. These environments are not merely decorative; they serve as the backdrop for a series of mini-missions that require players to navigate through ruined space base structures. However, the visual beauty comes with a mechanical cost. The open nature of these plains means there is little cover, forcing players to rely on their mobility and the freezing abilities of their heavy weapons to survive. For players who prefer the cozy, exploration-focused pace of space sims, the relentless pressure of the swarm enemies may feel overwhelming, as the game prioritizes constant action over leisurely discovery.

Team dynamics drive the core loop

Exterminauts is designed as a strictly cooperative experience, meaning that solo play is not a viable option for most content. The success of a mission depends on the team’s ability to cover different roles, from healing and support to heavy damage output. The preview highlighted that while the game is accessible to new players, the high skill ceiling of the aim-based combat means that experienced shooters will likely have an advantage. This creates a potential barrier for casual gamers who may struggle to keep up with the pace of the swarm enemies, especially when the team is focused on completing time-sensitive objectives. The game’s success will likely hinge on how well Behaviour Interactive balances the difficulty curve to ensure that all skill levels can contribute meaningfully to the team’s progress.

Based on reporting by GN technics/gaming (en-US), compiled by the Tradingbird desk.

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