Finji Returns with Usual June, a Ghost-Infested Midwest Adventure

Finji, the studio behind breakout indie hits like Tunic and Chicory, is set to release its next original title, Usual June. The game blends coming-of-age storytelling with high-speed combat in a fictional Midwestern town, offering a sharp look at youth culture and local economic anxieties.
Finji, the Michigan-based studio that has quietly become a major force in indie gaming, is preparing to release its next original title. Known for publishing and developing breakout hits such as Tunic, Chicory: A Colorful Tale, and Night in the Woods, the company is shifting focus back to its own creative vision with Usual June. The game promises a distinct blend of narrative depth and action, moving away from the cozy simulators that often define the genre.
Usual June follows a young woman living in Fen Harbor, a fictional college town in the American Midwest. The setting is described as a Hallmark movie aesthetic filtered through an indie game lens, but it carries heavy real-world commentary. The story begins on June 17, when the protagonist and her friends explore a local cemetery on her birthday, leading to an encounter with ghosts and spectral crabs. This inciting incident pulls them into an astral plane that threatens to erase their town entirely.
Midwest Economics and Cultural Anxiety
The game’s setting is not merely a backdrop but a central character in its own right. Adam Saltsman, Finji’s co-founder and the game’s director, explains that the Midwest faces a unique economic pressure where billionaire investors can dictate the fate of local communities. This dynamic creates a pervasive sense of instability, where the survival of a town feels contingent on the whims of external capital. The narrative uses this tension to explore the fragility of community identity.
By grounding supernatural elements in these socio-economic realities, Finji aims to resonate with players who feel the weight of such changes in their own lives. The metaphor of a town being erased is a direct reflection of the fear that rapid development and wealth concentration can dismantle established social structures. This layer of commentary provides a sober counterpoint to the game’s more fantastical elements.
Blending Dialogue and Combat Mechanics
Mechanically, Usual June mixes narrative exploration with Devil May Cry-style combat. Players engage in fast-paced battles against spectral enemies, including the aforementioned crabs, while also navigating quiet, dialogue-heavy scenes. The developers emphasize that these quieter moments are not filler but are essential for rounding out the experience. This ensures the game does not feel like a continuous loop of action and puzzle-solving.
The dialogue is crafted to feel authentic to twentysomethings, capturing the specific vibe of late-semester evenings and the uncertainty of summer break. Although the game features voice actors for key moments, it does not use fully voiced dialogue for all interactions. This design choice keeps the focus on the written word and the player’s imagination, a trade-off that prioritizes narrative subtlety over cinematic presentation.
A Studio Focused on Long-Term Vision
Finji’s approach to development is characterized by a deliberate, long-term strategy rather than chasing quick trends. Co-founder Rebekah Saltsman noted that the team spent years deciding what to make next, explicitly ruling out projects that felt like imitations of other popular titles, such as an Animal Crossing-style fishing game. This patience allows them to craft a unique identity for each project, ensuring that Usual June stands on its own merits.
According to GN technics/gaming, this method has allowed Finji to maintain a high standard of quality across its portfolio. By taking time to refine their ideas, the studio has established a reputation for producing games that are both critically acclaimed and commercially successful. Usual June represents the next chapter in this trajectory, promising a deep, thoughtful experience that balances action with meaningful storytelling.






