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Metroid Ravenous brings power absorption to Switch 2

By Tech Desk · 2026-09-09 · 2 min read
A futuristic armored suit standing in a dark, underground cavern
Illustration: Tradingbird

Samus Aran returns in Metroid Ravenous, a 2D action-adventure arriving on January 28, 2027. The new entry introduces a mechanic that allows players to steal abilities from enemies, shifting the combat dynamic from pure defense to predatory offense.

Nintendo has officially confirmed that Metroid Ravenous will launch for the Switch 2 console on January 28, 2027. This announcement marks the first new 2D entry in the franchise since Metroid Dread, which is now five years old. The release date is less than a year after the launch of Metroid Prime 4: Beyond, meaning fans will have two new mainline titles in the series within a very short window.

According to reporting from Engadget, the game’s core identity leans heavily into horror elements, similar to its predecessor. In the opening sequence, Samus is ambushed and thrown deep underground, where she must navigate a dark cavern to reach the surface. This setting establishes a tone of isolation and survival, forcing the player to rely on limited resources and heightened awareness in a hostile environment.

Predatory combat mechanics redefine gameplay

The most significant change in Ravenous is the introduction of a power-absorption mechanic. Unlike previous titles where Samus collected fixed upgrades, she can now consume parts of her enemies to gain their specific abilities. This allows her to turn the tide in battle by using the enemy's own strengths against them. It effectively flips the traditional dynamic of the Metroid series, where the alien creatures were the ones feeding on organic matter.

This shift encourages a more aggressive playstyle. Instead of purely dodging attacks and waiting for a safe window to strike, players are incentivized to engage with hostile entities to unlock new tools. This could make encounters with high-threat enemies, such as the robotic stalkers seen in earlier games, more manageable. By stealing their capabilities, Samus can potentially neutralize the immediate threat rather than just surviving it.

High stakes follow recent franchise releases

The arrival of Ravenous comes at a sensitive time for the series. Metroid Prime 4: Beyond was a divisive entry, with many players feeling it did not evolve the formula enough after an 18-year wait. In contrast, Metroid Dread was widely praised for mastering the 2D format. Nintendo is now placing significant weight on Ravenous to re-establish the 2D sub-series as a pillar of the franchise, relying on its tighter, more focused scope to differentiate it from the 3D titles.

Underground setting amplifies survival tension

The visual direction of the game emphasizes a dark, subterranean aesthetic. The trailer highlights narrow corridors and shadowy environments, which naturally restrict the player’s field of vision. This design choice amplifies the horror elements, as threats can emerge from obscured areas with little warning. The combination of limited visibility and the new power-stealing mechanic creates a risk-reward scenario where curiosity can be both a tool and a trap.

Based on reporting by Engadget, compiled by the Tradingbird desk.

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