NewsTradingSentimentCalendarCommunityBriefing
Tech

Why AI Needs to Redefine Gaming, Not Just Automate It

By Tech Desk · 2026-09-11 · 2 min read
A retro handheld game controller resting on a wooden desk next to a steaming cup of coffee
Illustration: Tradingbird

Industry leaders are debating whether artificial intelligence will become a fundamental pillar of game design. The consensus suggests that simple integration is not enough; a true breakthrough requires redefining what a video game can be.

Patrice Désilets, the creator of the Assassin’s Creed franchise, recently stated that we live in a world full of AI. This comment was made while defending the use of generative tools in game development pipelines, sparking immediate backlash from the gaming community. The reaction highlights a deep-seated skepticism about the technology's role in creative industries.

Tim Willits, Chief Creative Officer at Saber, offers a more optimistic but cautious perspective. He believes that public opinion will shift once a significant breakthrough occurs. Willits argues that AI needs a defining moment that changes minds, similar to how digital distribution platforms were initially rejected but are now indispensable to the industry.

The Half-Life 2 Comparison Is Flawed

Willits specifically references Half-Life 2 as a potential benchmark for AI's impact. Released in 2004, this game is widely considered one of the most influential titles in history. It introduced advanced physics engines and solidified the first-person shooter genre on a global scale.

However, according to analysis from GN technics/gaming, this comparison misses the mark. Half-Life 2 did not invent the genre or the distribution model; it refined existing trends. It made digital distribution viable by requiring Steam activation, pushing the platform to record heights. It evolved shooting mechanics but did not create the medium of console first-person shooters.

The true parallel should be drawn with GoldenEye 007. This 1997 title for the Nintendo 64 proved that first-person shooters could work on consoles. Before this game, the genre was largely confined to personal computers. GoldenEye 007 changed the fundamental nature of how games were played and distributed on home hardware.

GoldenEye 007 Set the Real Standard

GoldenEye 007 is credited with establishing modern staples of the genre. It introduced aim assist, sophisticated enemy behavior, and varied level design. These were not just backend improvements; they were permanent changes to the player experience that paved the way for franchises like Halo.

For AI to achieve a similar legacy, it must do more than just assist with asset creation. It needs to create a new genre-defining experience that was impossible before its introduction. This requires a fundamental shift in how games are structured and experienced, rather than merely making the production pipeline more efficient.

Three Paths to a Lasting Impact

Experts suggest AI must achieve at least two of three specific milestones to change the industry. First, it must allow players and developers to create games easily and quickly. Early signs of this are already visible with the generation of knockoff games using large language models.

Second, AI must create highly engaging, immersive experiences that could not exist without it. This goes beyond procedural generation to include dynamic narratives and adaptive gameplay. Third, it must make the development process radically cheaper and more efficient. Achieving any two of these goals would alter the relationship between gamers, developers, and corporations.

Based on reporting by GN technics/gaming (en-US), compiled by the Tradingbird desk.

Read next

More in Tech

More from the Tech desk

All desk stories