Wolverine's Mixed Reviews Reveal a Stepped Down Performance

Insomniac's latest release has landed at a lower score than expected, sparking debate about its standing within Sony's current first-party lineup.
Marvel’s Wolverine has received a critical reception that is notably more mixed than many anticipated. According to data reported by GN technics/gaming, the title currently holds a score of 77 on OpenCritic, with 72% of the 50 reviewed critics recommending it. While this number is not a failure, it sits significantly below the average for recent high-profile releases from the developer.
For a first-party PlayStation title carrying the weight of the Marvel brand, this result marks a dip in quality. The game ranks in the lower third of Sony’s internally developed catalog for the current console generation. This places it behind several other major Insomniac productions, raising questions about whether the studio has hit a plateau in its superhero formula.
A Lower Tier in Sony's Catalog
To understand the context of this score, it helps to look at Insomniac’s track record since its acquisition by Sony. Previous titles, including Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart, have consistently scored in the mid-80s. The drop to 77 suggests that while the new entry is competent, it lacks the polish and innovation that defined its predecessors.
This is not an isolated incident of mediocrity, but rather a relative step backward. The game is still better than many independent titles and stands as a solid commercial product. However, for a studio known for pushing the boundaries of the superhero genre, the reception indicates that the formula may be feeling stale to some audiences.
Praise for Performance and Violence
Where the game succeeds is in its character portrayal and visceral action. Multiple reviewers highlighted the strong performance of the actor voicing Wolverine, noting that the character feels authentic and emotionally resonant. The combat system, which focuses on brutal, up-close melee attacks, is widely considered the highlight of the experience.
Critics who gave high scores praised the game’s commitment to being a focused, linear action experience. They appreciated the lack of unnecessary open-world filler and the emphasis on story-driven set pieces. The violence is described as satisfying and fitting for the character, providing a sense of weight and impact that distinguishes it from other superhero games.
Critics Cite Predictable Storytelling
The primary criticism centers on the game’s structure and narrative predictability. Several reviewers felt that the story setup was muddled, often seeming to exist primarily to justify the next combat encounter. The level design was described as overly safe, with enemies and obstacles arranged in ways that felt generic rather than challenging.
There is a consistent trade-off in the reviews: while the character and combat are strong, the broader game design feels underwhelming. Critics noted that the exploration elements were less engaging and that the game leans too heavily on familiar AAA tropes. This results in an experience that is enjoyable but not particularly memorable, leaving some players feeling that the potential of the franchise was not fully realized.






