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GameStop Reopens Select Stores Amid Physical Media Decline

By Tech Desk · 2026-09-11 · 2 min read
A retail store entrance with a glass door and a display window showcasing colorful collectible figures
Illustration: Tradingbird

GameStop is reversing course on some recent closures, reopening select locations starting September 11. This strategic shift highlights the retailer’s pivot toward collectibles as the future of its brick-and-mortar business.

GameStop is bringing back a limited number of its recently closed stores, with reopenings scheduled to begin on September 11. The retailer confirmed the move on social media, describing the initiative as the return of select locations nationwide. However, the company has not disclosed the total number of stores involved. A spokesperson indicated that at least one location will reopen on the launch date, with further details expected to emerge as the rollout progresses. This decision stands in stark contrast to the aggressive cost-cutting measures the company has implemented in recent years.

The announcement arrives after a significant contraction of GameStop’s physical footprint. Reports indicate that approximately 470 locations were listed for closure or had already shut down in preparation for January 2026, following hundreds of store closures in the previous fiscal year. These cuts were part of a broader effort to improve profitability and reduce overhead. By reopening a small subset of these sites, GameStop is signaling a nuanced adjustment to its strategy rather than a wholesale reversal of its long-term plan to shrink its retail presence.

Shift Away From Physical Media

The timing of these reopenings is notable given the industry-wide move away from physical game discs. Digital downloads have largely replaced boxed software, and console manufacturers are increasingly shipping hardware without disc drives. Sony recently announced plans to stop producing new physical PlayStation discs by January 2028, a move that sparked significant backlash from gamers who value tangible media. While the company clarified that existing titles can still be reordered, the long-term trajectory points toward a digital-first market. For a retailer built on selling physical goods, this shift presents a fundamental challenge to its core identity.

Collectibles Drive New Revenue

Despite the decline of physical games, GameStop has diversified its revenue streams, with collectibles becoming a major growth driver. According to Tom's Hardware, CEO Ryan Cohen stated in July that software accounted for less than 12 percent of the company’s business, although fiscal 2025 filings placed software-related sales at 20.1 percent. In contrast, collectibles contributed 29.2 percent of revenue, representing a year-over-year growth of 47.7 percent. This financial performance suggests that the company’s physical stores are now serving a different purpose: acting as hubs for trading and buying high-value collectible items rather than just selling video games.

Strategic Trade-Offs And Risks

The trade-off for this pivot is a reliance on a niche market that may be more volatile than the broad consumer base of video gamers. While collectibles offer higher margins, they appeal to a smaller demographic. Additionally, the cost of maintaining physical storefronts remains high, meaning GameStop must carefully balance the expense of leasing and staffing against the revenue generated by these specialized items. The company’s strategy now hinges on its ability to maintain these physical spaces as trusted venues for collectible trading, a model that requires constant inventory turnover and security. If the collectibles market cools, the financial rationale for keeping any physical stores may weaken significantly.

Based on reporting by Tom's Hardware, compiled by the Tradingbird desk.

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