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Polyarc Shuts Down After 12 Years of VR Platforming

By Tech Desk · 2026-09-12 · 2 min read
A small, detailed mouse figurine standing on a wooden bookshelf next to a virtual reality headset
Illustration: Tradingbird

The studio behind the beloved Moss series is closing its doors, marking the end of an era for third-person VR gaming.

Polyarc, the independent studio responsible for the Moss series of virtual reality platformers, has announced it is ceasing operations. The closure comes just three months after the release of its final title, signaling the end of a twelve-year journey that began in 2015. The studio described its final days as a time for farewells among its team members, who are now winding down their active development roles.

This decision follows a series of financial hurdles that left the company unable to sustain its workforce. Earlier this year, Polyarc laid off two-thirds of its staff after losing funding for a project in development and failing to secure a rescue deal with a third-party publisher. Despite the commercial success of its core titles, the studio could not generate enough revenue from its latest releases to keep the lights on.

A Unique Approach to Virtual Reality

Moss stood out in the VR market by rejecting the standard first-person perspective. Instead, it blended classic third-person platforming with the immersive nature of headsets. Players controlled Quill, a small mouse protagonist, using traditional action-adventure mechanics while simultaneously using hand tracking to interact with the storybook environment. This dual-layered control scheme allowed players to solve puzzles and assist Quill in ways that felt distinct from other VR experiences.

The original game, released in 2018, quickly became a benchmark for quality in the medium. Its sequel, released in 2022, maintained that standard. Together, these titles earned over 160 awards and nominations, establishing Polyarc as a key player in the space. However, the studio’s attempt to expand into a different genre with the PvP strategy game Glassbreakers in 2025 did not attract the necessary audience to save the company.

The Final Release and Financial Struggles

The studio’s last product, Moss: The Forgotten Relic, arrived in July as a compilation of the first two games and the original expansion. Unlike its predecessors, this version was reworked for traditional non-VR platforms. While critics praised the reimagined experience, the game failed to sell enough copies to reverse the studio’s financial decline. As reported by GN technics/gaming, the inability to monetize this final entry effectively proved fatal for the company’s survival.

The financial pressure had been building throughout 2025. After Glassbreakers underperformed, Polyarc lost funding for an ongoing project and could not find a new publisher to back its future. This led to significant layoffs earlier in the year, leaving a reduced team to finish The Forgotten Relic. The final outcome was a studio that had delivered critically acclaimed work but could not find a sustainable business model to continue.

Supporting the Remaining Team Members

In a gesture of professional solidarity, Polyarc published a list of the 30 developers affected by the closure, including their contact information. This was intended to help recruiters find these skilled individuals for future opportunities. The studio expressed gratitude for the work they had accomplished, noting that bringing surprise and delight to players was a privilege. The team’s departure marks the end of a specific era in VR design, leaving a legacy of high-quality platforming that remains accessible to players today.

Based on reporting by PC Gamer, compiled by the Tradingbird desk.

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