Havas Play and Iion Launch Interactive Ad Tool for Asia

A new partnership aims to reduce the time and cost required for brands to create playable advertising across the Asia-Pacific region.
Havas Play has entered an exclusive technology partnership with gaming ad platform iion to streamline the creation of interactive advertisements. The collaboration targets brands in the Asia-Pacific and Australia-New Zealand regions, offering a faster route to deploying playable content in gaming, digital, and social environments. This move shifts the focus from passive ad viewing to active audience participation.
The initiative, branded as Havas Play:able, integrates iion’s Playable Creator Studio into the agency’s service offerings. By combining Havas’ expertise in culture and entertainment with iion’s technical infrastructure, the goal is to produce branded experiences that encourage users to engage directly. According to GN technics/gaming (en-US), this strategy aligns with a broader industry trend toward immersive digital interactions.
Reducing Production Barriers
Traditionally, developing playable ads required significant upfront investment and weeks of development time before a concept could be tested. The new platform uses AI automation and agentic technology to generate pitch-ready interactive concepts rapidly. This allows brands to explore ideas and create working previews without the heavy production costs previously associated with the format.
This speed is critical for brands in retail, fast-moving consumer goods, and beauty sectors, which are already exploring the capability. The system enables the creation of casual gaming experiences that can be deployed across iion’s ecosystem, the open web, and social channels. Analytics are included to measure how audiences interact with these active experiences.
Shifting to Active Engagement
Industry leaders argue that the era of passive media is ending. Yun Yip, Chief Commercial Officer at iion, stated that every advertisement should function as an invitation to play and interact. This approach aims to create genuine brand loyalty by making each impression an active moment rather than a static visual. The partnership seeks to extend the principles of gaming into the broader digital ecosystem.
Nick Smith, Managing Partner of Havas Play ANZ, noted that casual gaming has become a mainstream behavior. Micro-games allow brands to move beyond advertising around gaming to creating experiences that audiences actively participate in. The technology turns an idea into a playable branded experience in days rather than weeks, addressing historical difficulties regarding cost and speed.
Trade-offs and Limitations
While the platform offers speed and cost efficiency, it relies heavily on automated generation for initial concepts. This may limit the depth of creative control compared to fully hand-crafted productions. Brands must balance the rapid deployment of AI-assisted previews with the need for high-quality, culturally nuanced final products. The exclusivity of the partnership also restricts Havas Play from using competing platforms for similar tasks.






