Japan's Stable Workforce Contrasts with Global Gaming Layoffs

While North America and Europe face a historic downturn in the video game sector, Japanese publishers are maintaining high staff retention rates through leaner team structures and modest executive pay.
The video game industry is currently navigating what analysts describe as its most severe downturn since the early 1980s. According to data from the ASGC Games Industry Layoffs Tracker, nearly 58,000 jobs have been cut globally between 2022 and 2026. However, this contraction is not evenly distributed. The pain is heavily concentrated in North America and Europe, while major Japanese publishers appear largely unaffected by the wave of redundancy.
Amir Satvat, the analyst behind the tracker, noted that the overall global workforce has actually grown slightly during this period. This counterintuitive result occurs because hiring in some regions has offset massive losses in others. For the current year, 66% of all layoff events occurred in North America, affecting 79% of the displaced workers. When Europe is included, these two regions account for 96% of all recorded job cuts in 2026.
Regional disparity defines the current market
The concentration of job losses in specific geographic areas is striking. Satvat pointed out that at one point, more than half of all worldwide layoffs were happening in California alone over an 18-month period. This pattern suggests that the crisis is driven by specific corporate strategies and economic conditions prevalent in Western markets, rather than a universal decline in demand for gaming content.
Gaming industry news outlet GN auto tech/gaming highlights that this disparity is not accidental. It reflects a fundamental difference in how companies operate in different parts of the world. While Western studios have expanded aggressively, Japanese firms have taken a more conservative approach, leading to a much more stable employment environment.
Lean teams drive Japanese stability
Japanese publishers such as Nintendo, Capcom, and Konami report staff retention rates above 97%. This figure is significantly higher than what many Western studios can currently achieve. Satvat attributes this stability to the structure of these companies. Japanese studios generally maintain smaller, leaner teams and have largely avoided the live-service model that requires massive ongoing development resources.
This approach means these companies do not feel the pressure to maintain hundreds of employees for post-launch support. By skipping the trend toward large-scale, continuously updated games, they have insulated themselves from the volatility that has plagued competitors who bet on long-term service models. The trade-off is a different development culture, but the result is greater job security for employees.
Executive pay gaps influence corporate risk
Another factor contributing to the difference in outcomes is executive compensation. In Japan, top executives typically earn between $2 million and $3 million. In contrast, some Western executives earn tens of millions of dollars. For example, EA’s CEO earned nearly $39 million in the last fiscal year, which is roughly 305 times the median employee salary at that company.
Nintendo’s president reported total compensation of just $2 million over a similar period. This significant gap in pay structures may influence how companies take risks. High executive pay can incentivize aggressive growth strategies that may lead to rapid expansion and subsequent cuts, whereas more modest compensation may encourage a more cautious approach to budgeting and hiring.






