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Tokyo Game Show 30th Anniversary Sees Record Global Participation

By Tech Desk · 2026-09-20 · 3 min read
A wide-angle view of a large convention hall filled with rows of exhibition booths and gaming stations, rendered in a clean flat-vector style.
Illustration: Tradingbird

The 30th edition of the Tokyo Game Show features a record number of international exhibitors, signaling a strategic shift for major Japanese brands entering the gaming market.

The Tokyo Game Show has opened its doors to a record-breaking crowd of 1,138 exhibitors from 53 countries, marking a significant milestone in the event's 30-year history. This expansion reflects a growing interest from overseas firms and a strategic pivot by established Japanese companies to diversify their portfolios through gaming. According to industry reports, the event is expected to attract approximately 300,000 visitors to the Makuhari Messe convention center in Chiba, extending its duration to five days for the first time to accommodate the surge in attendance.

The influx of new players is not limited to foreign studios; major Japanese conglomerates are also making their debut in the sector. Companies traditionally known for character licensing and entertainment are leveraging their existing brand recognition to enter the competitive gaming landscape. This move aims to capture a broader global audience and create new revenue streams beyond their traditional business models, highlighting the industry's expanding influence on broader corporate strategies.

Major Brands Enter Gaming Sector

Sanrio and Toei represent two distinct approaches to this new venture. Sanrio is showcasing Hello Kitty Party Land, its first title for the Nintendo Switch, alongside a mobile rhythm game scheduled for release in 2027. The company views free-to-play mobile games as a primary tool to introduce its characters to a global audience, which in turn drives sales of physical merchandise. This strategy relies on the emotional connection fans have with the brand rather than the complexity of the gameplay itself.

Toei has taken a different path by launching its new Toei Games division to develop original titles rather than adapting its existing superhero franchises like Kamen Rider. By focusing on original content such as Hino and Killa, the company seeks to avoid the high costs and licensing complexities associated with adapting established intellectual property. This approach allows for greater creative control and potentially lower production risks, though it requires building a new audience from scratch without the benefit of pre-existing fan bases.

International Firms Seek Japanese Partners

Overseas companies are increasingly using the event as a platform for business matchmaking and market entry. Ropstam Solutions, a Canadian tech firm with operations in Pakistan and India, is exhibiting for the first time as part of a project to connect its developers with Japanese studios. The company aims to develop new clients within Japan's large-scale games market, leveraging its experience in creating unique virtual reality experiences. This trend underscores the desire of international developers to tap into the technical expertise and market stability of the Japanese gaming industry.

Indie studios from Southeast Asia are also making their presence felt, seeking both feedback and collaborative opportunities. Separuh Interactive from Indonesia is showcasing its console game AGNI: Village of Calamity, aiming to interact with Japanese developers to inspire mutual growth. For these smaller firms, the event serves as a crucial networking hub to establish relationships that can lead to co-development deals or distribution agreements, helping them navigate the complexities of the global market.

Economic Stakes for Japan

The gaming industry is now viewed as a critical pillar of Japan's economic strategy. With public and private investment projected to reach 24.5 trillion yen by fiscal 2033, the sector is seen as a key driver of growth for a resource-poor nation. The event's organizers and government officials emphasize that expanding the industry's global reach is essential for sustaining long-term economic development. This financial commitment signals a broader recognition of digital content as a vital export commodity for Japan.

However, this expansion comes with trade-offs. The dominance of major brands and the high cost of entry may limit opportunities for smaller domestic studios, who must compete against well-funded conglomerates. Additionally, the focus on global brand awareness may sometimes dilute the unique cultural elements that have traditionally defined Japanese gaming. Balancing commercial growth with creative integrity remains a central challenge for the industry as it enters its next phase of development.

Based on reporting by kyodonews.net, compiled by the Tradingbird desk.

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