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Control Resonant Brings Gravity-Defying Combat to New York

By Tech Desk · · 1 min read
A twisted city street where buildings bend and gravity appears to shift, with a character leaping between floating ledges

Remedy's new sequel shifts from shooter roots to melee combat in a twisted open world, letting players manipulate gravity to explore a warped city.

Key points

  • Control Resonant is a sequel to the 2019 game Control, shifting the setting to a warped New York City.
  • The gameplay changes from a shooter to a melee-focused experience with a shapeshifting weapon.
  • Players can manipulate gravity to fly and walk on walls, enabling unique platforming and exploration.

Remedy Entertainment has released Control Resonant, a sequel to its 2019 hit Control. The game moves the action from a contained building to a distorted version of New York City. Players take on the role of Dylan Faden, brother of the original protagonist.

The Verge notes that the game allows players to manipulate gravity in a twisted urban environment. This design choice creates a unique traversal experience. It stands out in the crowded open-world genre.

Mechanics shift from shooting to melee

The original Control was primarily a shooter. Its sequel focuses on close-quarters combat. Dylan wields a shapeshifting weapon that can mimic tools like whips or hammers.

This change alters the pacing and feel of the game. Players must engage enemies up close rather than from a distance. The trade-off is a more intimate but potentially riskier style of play.

Gravity manipulation defines the movement

The setting is warped by supernatural forces. Buildings bend in impossible ways, and gravity behaves erratically. Players unlock abilities to fly, dash, and walk on ceilings.

These powers allow for dynamic platforming and puzzles. The game uses a structure that limits progress until specific abilities are gained. This creates a sense of discovery and mastery.

Storytelling blends sci-fi with surrealism

The narrative follows a supernatural government agency called the Federal Bureau of Control. The story begins simply but becomes increasingly complex and strange. It draws inspiration from works like Twin Peaks and Severance.

The game includes extensive supplementary material. These include field recordings, documents, and videos. They flesh out the universe, though some players may find the volume overwhelming.

Based on reporting by The Verge, compiled by the Tradingbird desk.

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