Starfinder: Afterlight Shows Promise in Rough New Demo

A space-faring RPG backed by nearly a million dollars is launching its first public demo, but early testers warn that performance issues remain a significant hurdle despite strong visual art.
Starfinder: Afterlight has entered its public testing phase, offering a first look at a role-playing game that raised nearly one million dollars on Kickstarter. The project, developed by Epicteller Games, aims to translate the rules of the tabletop system Starfinder 2e into a digital experience. While the game secured high-profile voice talent, including Neil Newbon and the voice of Arthur Morgan from Red Dead Redemption, the current state of the software reveals a product that is promising but far from polished.
According to coverage from GN technics/gaming (en-US), the game’s core mechanics and character design are well-received, yet the technical execution lags behind. The latest demo on Steam shows marked improvement over earlier playtests, particularly in animation and user interface, but it still suffers from poor performance and a lack of customization options that are standard in the genre.
High-profile voice talent joins the crew
The game’s most notable feature is its casting list. Neil Newbon, best known for voicing Astarion in Baldur's Gate 3, provides direction and voices a unique character: an insectoid priest. This role adds a layer of charm to the narrative, which blends space opera tropes with traditional fantasy elements. The inclusion of such recognizable names suggests a serious investment in the game's presentation, aiming to attract fans of high-budget RPGs.
However, the strength of the voice acting does not compensate for the game's current limitations. While the audio performance is described as consistent and engaging, the visual and technical components require significant work. The studio has focused on delivering a strong narrative foundation, but the technical implementation remains a work in progress.
Technical flaws persist in early build
Players who have tried the demo report that the game runs poorly, with no graphical settings available to adjust performance. Combat animations are described as clunky, and the lack of a character creation system is a major drawback for role-playing fans. Instead of designing a custom protagonist, users are limited to choosing from three predefined characters, which reduces the sense of agency that defines the genre.
The demo’s structure is also quite linear, consisting mostly of connected hallways and a few story choices. While this is not unexpected for an early build, it lacks the open-world exploration and side quests that players expect from modern RPGs. The game’s setting on the planet Akiton is bright and colorful, but the low frame rate detracts from the visual appeal.
Visual style offers a bright outlook
Despite the technical issues, the game’s aesthetic has earned praise. The character portraits are detailed, and the comic-book style cutscenes effectively set the tone for the story. The user interface has been redesigned to make complex abilities more accessible, with a clear icon system and helpful tooltips for players who want to optimize their characters. This attention to detail suggests that the developers are committed to refining the gameplay experience.
The game’s combat system, based on the three-action structure of Starfinder 2e, is seen as a strong foundation. While the current demo only showcases low-level combat, which is less exciting, the underlying mechanics show potential for depth. The combination of strong voice acting, appealing art style, and solid rule systems indicates that Starfinder: Afterlight could become a compelling title if the technical issues are resolved.






