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The Grinch 2 Launches on Five Platforms with Co-Op Play

By Tech Desk · · 1 min read
A colorful, stylized Christmas tree standing in a snowy village square
Illustration: Tradingbird, based on a photo published by License Global

A new 3D platformer based on the character arrives for consoles and PC, offering family-focused co-op gameplay and 23 levels.

Key points

  • The game launches today on Switch, PlayStation, Xbox, and PC.
  • It features 23 levels across four worlds with local co-op support.
  • Players control the Grinch and Max to decorate Who-ville's tree.

Outright Games and Dr. Seuss Enterprises have released The Grinch 2: Saving Christmas across major gaming platforms. The title is available immediately on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC, marking the start of holiday season marketing for the franchise.

According to License Global, the game is a 3D platformer designed for a broad age range. Players control the Grinch and his dog Max as they attempt to decorate the tree in Who-ville. The structure includes 23 distinct levels spread across four different worlds, combining exploration with Christmas-themed challenges.

Local co-op mode supports family play

A key feature of this release is the local co-op option. While the game supports solo play, it allows two players to take part simultaneously on the same screen. In this mode, one person controls the Grinch while the second player takes on the role of Max. This design choice aims to make the experience accessible for families who want to play together without needing an internet connection or online accounts.

Worlds and challenges define the gameplay

The adventure takes place in four specific locations: Who-ville, Mt. Crumpit, Who Wood, and the Grinch's Cave. Each area presents different platforming hurdles and puzzles. The gameplay loop relies on standard 3D platforming mechanics, requiring players to navigate obstacles and solve tasks to progress through the levels. There are no complex combat systems or open-world elements, keeping the focus on linear progression and puzzle-solving.

Release targets the holiday window

The timing of the launch is strategically aligned with the Christmas period. Robin Flodin, CEO of Outright Games Group, stated that the goal is to provide a source of laughter and shared memories for households. The company emphasizes that the tone is festive and mischievous, aligning with the character's established traits. However, the game is strictly a platformer, so it does not offer the narrative depth or role-playing elements found in other licensed video games.

Based on reporting by License Global, compiled by the Tradingbird desk.

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