Nexon Uses State Tourism Assets for New Fantasy Game

Nexon Games has secured a massive library of real-world Korean landscapes from the Korea Tourism Organization to build the settings for its upcoming title, Woochi the Wayfarer.
Nexon Games has signed a formal agreement with the Korea Tourism Organization to support the development of Woochi the Wayfarer. The deal grants the studio access to a vast collection of visual assets, including high-resolution photographs and drone footage, that depict South Korea’s natural and cultural heritage.
This partnership allows the developer to bypass the costly and logistically difficult process of independently gathering such materials. By utilizing state-provided resources, Nexon aims to create a more authentic and detailed representation of the Korean landscape within the game’s fictional Joseon-era setting.
Access to Exclusive Visual Data
Under the terms of the memorandum of understanding, signed in September, the Korea Tourism Organization will transfer approximately 70,000 images and 1,000 video clips to Nexon. These assets capture historical sites and unique geographical features from multiple angles. As noted by industry observers, securing this volume of high-quality, licensed footage is typically a significant hurdle for private gaming companies.
The studio plans to blend these provided assets with data from its own location scouting efforts. This hybrid approach is intended to help the development team reinterpret real-world environments through a fantasy lens, ensuring the game’s backgrounds feel grounded in reality while remaining distinct to the narrative.
Reimagining Classic Korean Mythology
Woochi the Wayfarer is a single-player action-adventure title currently in production at Nexon’s LoreVault Studio. The game is based on the classic Korean novel The Tale of Jeon Woo-chi. Players will follow Jeon Woo-chi, a Taoist mage, as he casts spells and battles supernatural creatures in a world inspired by the Joseon dynasty.
According to reports from GN technics/gaming, the company views this collaboration as a way to elevate the quality of the game’s setting. By leveraging the rich data held by the tourism body, developers hope to create a more immersive environment that accurately reflects the aesthetic and cultural nuances of historical Korea.
Promoting Tourism Through Gaming
The partnership extends beyond asset sharing. Both organizations plan to explore joint marketing initiatives that align with the game’s launch. The Korea Tourism Organization sees video games as a powerful medium for conveying the charm of South Korea to a global audience. The goal is to use the game’s visual appeal to encourage players to visit real-world locations in the future.
However, this strategy carries a trade-off. While the game benefits from ready-made, high-fidelity assets, it relies on a static snapshot of the landscape. The creative challenge for the team is to transform these realistic documents into a dynamic, playable fantasy world without losing the authentic detail that makes the source material valuable.






