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Sony's Move to Digital-Only Risks Thousands of Game Retail Jobs

By Tech Desk · 2026-09-13 · 2 min read
A stack of plastic video game cases sitting on a wooden shelf
Illustration: Tradingbird

A major shift in video game distribution threatens to eliminate the second-hand market, raising concerns about affordability and job losses in the UK gaming sector.

Sony has announced that all new video games will be available exclusively as digital downloads starting in January 2028. This decision signals the end of an era for physical media, a move that retailers warn could devastate the secondary market and eliminate thousands of jobs across the industry.

The announcement follows a similar decision by Rockstar Games regarding Grand Theft Auto VI, marking a decisive pivot away from discs. For independent traders, this change removes the ability to buy, sell, and resell games, effectively ending a core business model that has sustained the hobby for decades.

Retailers face existential threat

Barry Oates, who has run Dream Consoles since 1995, describes the pre-owned game trade as the backbone of his business. He argues that the cycle of buying, playing, and selling games is essential for keeping costs low for consumers. Without physical discs, this recycling loop breaks, leaving new entrants to the market with no viable way to source affordable stock.

Oates estimates that at least 50% of jobs in distribution, retail, and warehousing could disappear. He notes that while his existing inventory may sustain him until retirement, the next generation of traders faces a landscape where used games become increasingly rare and expensive, making the profession unsustainable for newcomers.

Affordability and ownership concerns

The loss of physical media raises significant questions about consumer rights and long-term access. Peter Stubbings, a colleague of Oates, argues that digital-only formats strip players of true ownership. He points to Sony’s recent removal of over 500 films and TV shows from user libraries due to expired licensing deals as a precedent for what could happen with games.

If companies can revoke access to purchased digital content, the financial risk for consumers increases sharply. Stubbings warns that a high-priced digital purchase could be removed from a user’s account with little warning, a scenario that is impossible with a physical disc that remains in the player’s possession.

Industry shifts toward digital

Sony states that the move reflects changing consumer preferences, noting that digital sales significantly outpace physical disc sales. The company frames this as a natural adaptation to the broader entertainment industry’s transition toward streaming and instant access. However, critics argue that this shift ignores the economic and cultural value of the second-hand market.

As reported by GN technics/gaming, the tension highlights a growing divide between corporate strategy and community needs. While digital convenience is undeniably popular, the elimination of physical media removes a critical safety net for affordability and creates a fragile ecosystem where access to purchased media is entirely at the mercy of the publisher.

Based on reporting by BBC, compiled by the Tradingbird desk.

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